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Call Of Duty: Modern Warfare 4 | REVIEW | Nintendo Switch 2

Writer: GameNChick
GameNChick
2 hours ago
9 min read

''IM JUST FOLLOWING ORDERS''



Developed: Infinity Ward

Published: Activision

Genre: First Person Shooter

Release Date: Oct 22nd,2026

Platforms: PC/PS5/Xbox Family/Switch 2

Review copy provided to me by NINTENDO and ACTIVISION


Call Of Duty is back with another sequel, Modern Warfare 4, and it is developed by Infinity Ward and published by Activision. With last years iteration of Call Of Duty failing to impress even the most die hard fans and getting panned left and right from media and gamers alike, Activision and crew decide to up the ante and attempt to give us the most action packed title yet in the series. However, did they fix their failures of the past? or did they end up repeating them? Only one way to find out, so lets go!


''TURN AROUND BRO, THERE'S A FIRE BEHIND YOU''


GAMEPLAY:


If there a few absolutes in this world that are a staple to happen no matter what in this world, they would be Death, Taxes and your yearly Call Of Duty entry. Whether you're poking fun at it and mocking it due to ''gun and ball gamers'', or you actually do enjoy the titles yourself and love playing them yearly, the fact of the matter is every year, you're guaranteed to have at least one entry. Strangely enough, if a Call Of Duty didn't release yearly in the modern era then at this point it would be feel very eerie and awkward since it's always been such a constant, similar to the way FIFA is. For me personally, if you've followed me for quite awhile, you know for years even I poked fun at and taken jabs at Call Of Duty for the fun of it, and then now here I sit, years later, having multiple reviews of the franchise under my belt, and enjoying several entries that I have actually covered. Granted my heart still lies with the earlier iterations of the series with its World War 2 roots, and those I will always find superior, but there IS some charm behind the modern editions of the game, that is, if you look hard enough. While everyone tends to focus more on the multiplayer nowadays, both in a positive and negative manner, I however focus on the single player aspect since that's a section of each game that tends to get overlooked in my opinion due to how popular the multiplayer aspect is. I get it, dont get me wrong, multiplayer increases the longevity, however, in my case, I usually get the most enjoyment in seeing what devs cook up with the main campaign of each stories, and sometimes, I honestly get pleasantly surprised, especially with the campaign of Vanguard I reviewed in the past, which I absolutely loved. So.. since I prefer the aspect of single play more, that is what my review will focus on today. If you were looking forward to hearing about how my out of skill shooter self faired online, just know it was very embarrassing, not for the opponent, but for me. Unlike Doc Holiday in Tombstone, I definitely am not in my prime. Modern Warfare 4 takes on a scenario that mirrors eerily to the state the nations of North Korea and South Korea are in today, where both countries have been at a standstill with each other for around a half century, and the world waiting in fainted breath for one small thing to tip the scale in the direction of an all out war, or even a complete invasion of South Korea....and that's exactly what begins here in Modern Warfare 4. After the passing of the Supreme Leader of North Korea, the children who inherit his rule upon his death now take the reins in order to usher in their own version of what they call ''peace for North Koreans'', and honestly its a bit of a ying and yang, the daughter is hell bent on fear above all, while the brother wants to build a strong North Korea for the people in a more passive manner. Honestly, if I'm going to be honest, it actually rounds me A LOT of the dynamic between Zuko and Azula from Avatar The Last Airbender and their relationship, like it literally is that to a tee. The start of the game picks up on the day the official invasion takes place with you seeing the point of view of soldiers in South Korea as the attack first initiations, and I have to say... its probably the most realistic and intense opening to a Call Of Duty we've had in a long time. You genuinely feel the chaos and horror and panic, no one knows whats going on, explosions everywhere, the power cut by an EMP, leaving the only light left in the city being the light from fire and explosions as you watch THOUSANDS of North Korean soldiers parachuting from the sky into the city. Its both amazing and terrifying... and a likely scenario, should that ever take place in real life. Good thing I'm not a North Korean soldier because if you gave me a parachute and told me aim for a specific location... then... ya it aint happening, I'd end up crashing into something completely unrelated and completely failing the mission. Expected really.

I think the missions that really hit home for me were the missions that let you play several missions from the point of view of the people in North Korea, specifically the soldiers under the rule of the Supreme Leaders daughter. These missions let you see first hand the ruthlessness that can take place in countries like this or maybe even have done so already. In order to find the traitor that has been leaking secrets and speaking ill of the Supreme Leader, you drag civilians out of their home and line them up and force them to speak, and should they not speak, or just lie to you about the whereabouts of the traitor, they're shot on spot to be made an example of. Because I wanted to stay in character, I abided by the orders and proceeded to do as I was told, one by one the civilians rounded up, waterboarded, hung for everyone to see or lined up in a straight line for a firing squad. Its pretty intense and only makes you even more invested going forward with wanting the Supreme Leaders daughter to get humbled and meet her end, and at one point even I got annoyed and tried to attack one of my own comrade soldiers, only to be met with a hail of bullets myself. Oh well, totally worth it, I mean I did better with orders than half the soldiers anyway, like bro, you've been dunking dudes head in a bucket for like 10 minutes like he was bobbing for apples, he aint gonna talk, just forget about it and move on, you're wasting time. Even when the traitor is brought to justice, that's still not enough as you are then commanded to kill all of the villagers AND burn down their village on top of it. Even the higher ups in her command were shocked by this and didn't agree, but its either listen to the commands or meet the same fate as the villagers.. so of course they did what they had to do. These scenes continue further into the game as you get to see DIRECTLY inside the very gates of North Korea's leadership as well and witness first hand the inner workings of a coup to overthrow the countries rulers, all for political and tyranny gain. While I loved the gameplay from the perspective and on-going story of Captain John Price, that picks up where the last entry left off with Price on the hunt to take down Vladimir Makarov for the death of his buddy Soap, I still found my interest to be mostly tied to the events that directly affected North and South Korea since it felt more visceral and real compared to the over top antics that usually take place in your typical Call Of Duty campaign mode. In this entry, Price is no longer the ''hero'' everyone knows him to be, instead hes gone rogue against all past allies and even his own government in order to achieve his revenge in the way HE wants, and doesnt bother thinking about anyone else. Just pure blind rage. In the process of getting revenge, a new evil manifests and takes shape, a man simply known as ''The Archer'' who not only becomes the newest obstacle for Price to overcome, but ends up pitting Price against his own former Tasks Force of 141, and having directly and blood conflicts with both Ghost and Gaz. Its intense and only amplifies further as they deem him a traitor for joining a new ally, a cartel member Valeria who is after what SHE wants, even if it means handing a power weapon into the arms of her enemy in order to get it. Now If I was Price, I'd be like shoot, I've watched plenty of cartel and narco's based shows to know that I'm going to end up being betrayed and killed, so miss me with that mess, I wouldn't trust her. Where's my boy Hector Salamanca, he'd be warning Price no problem with all his loud and annoying bell dingings. Am I right Hector? ......Hector?........HECTOR......OK HECTOR YOU CAN STOP WITH THE DANG BELL!.

The campaign also tries to do several new things as well, while mixing that in with stuff you're already used to. For example, this game is a lot longer in terms of length than last years entry that could be beaten in like two hours, and this time the campaign mode extends into 16 missions that will run you around a six to eight hour playthrough, give or take on your skill. Me it look a little longer because of the weird elements in this game feel a bit clunky at times, like the hand to hand combat sections where you have to use trigger buttons to block and punch and thumbsticks for take downs. When it works it feels like you're John Wick and when it doesnt, it just feels glitchy and unresponsive. This same thing goes for the running and parkour segments when you're chasing people. So many times did I jump off a ledge and fail to grab onto something or end up facing the wrong way after a jump and just end up falling to my death because of it. Sure, some could've been because of how bad I am at the game, obviously, but most of it was due to the mechanics just not working very well. Heck, If I'm dying this much, you may as well reward my trash gameplay with a cool ''Game Over'' screen or something. Beyond the annoyances though, the combat is very good and offers a large variety of play styles from typical run and gun, stealthing, hand to hand melee, parkour running, slow motion shooting, large than life hectic cinematic set pieces when you're trying to push forward hiding behind your tanks while planes, tanks, and people around you are getting shot and blown to bits like its something out of D-Day, multiple scenario perspectives from different teams objectives going on at the same time.. its engaging, intense, chaotic, and a lot of fun. The feature I feel that might be a let down or annoy newer players however is the ''Open Combat'' missions. In these missions, you're basically confined to a bunker with you and your comrades as you gather supplies to upgrade equipment in order to move onto your next objective. Upon getting your gear ready you're tasked with completely three main objectives that have you run around a large open area to make it to other bunkers or even silo's to get key intel, get specific items and achieve the goal of crippling the enemy communications. The open world aspect of it of exploring to find items, weapons and supplies is also total option for the players who just want to get the objectives done and move on because before heading out on the mission, you're given the option to ''fast travel'' and doing so allows you to just immediately warp to the objective area. Honestly, I'm glad for this, I didn't want to go on a long freaking journey across a snowy land just to grab a piece of intel. What do they think this is? Oregon Trail?. Nah uh, no way, I am NOT dying of Dysentery. I get enough of those symptoms as it is from Taco Bell, so I'll pass. However for the people that are into that style of open world exploration, you can easily lose HOURS just exploring and finding brand new things to do, so as long as you have the time, it can well worth the time.

''GUY ON FLOOR IS DEAD I THINK''


OVERALL:


At the end of the day, Call Of Duty Modern Warfare 4's campaign mode reminds us that, yes, Call Of Duty can in fact still be good. Maybe it cant be good ALL the time, but every few years, we get a glimpse at its full potential, but it can never keep that streak going. Is this entries campaign perfect? no way, it definitely has its issues. For one thing that melee combat can feel a bit gimmicky and clunky and not always feel fluid, parkour and chase scenes on foot feel really bad and aren't that responsive at all, Open Combat areas feel tact on and you can just skip them so it sort of makes them pointless to the player if were all going to skip them anyways, etc. But beyond that, with fun vehicle chase scenes, chopper gun missions, amazing set pieces, perspective behind enemy lines with its cruelty and fear, on going narrative with Captain Price in an emotional journey for revenge, and snappy gun play, just makes Call Of Duty Modern Warfare 4's campaign one of the best single player experiences we've had for the series in a very long long time. So with all that having been said, my verdict is clear, GameNChick says BUY NOW.


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